The Best Obscure Horror Game on the ps2
Obscure doesn’t waste any time throwing you into its creepy world. You start off as Kenny, a college basketball star wrapping up practice. After draining a few three-pointers, he realizes he’s late for a date. In a hurry, he heads to the locker room, but right as he’s about to call his girlfriend, some creep snags his bag. Naturally, Kenny gives chase, following the thief into a shadowy garden area that leads to a mysterious greenhouse. And this is where things get… well, Obscure.
The
first room introduces one of the game’s signature
mechanics—crafting. You can duct tape a flashlight to your handgun,
making it easier to explore the murky surroundings and keep the
darkness at bay. A small touch, but a game-changer when you’re
venturing deeper into the unknown. The greenhouse quickly turns into
something far more sinister: a crumbling underground lab filled with
rusty cages and shipping crates big enough to house an adult-sized
beast. Here, you stumble upon a terrified student being held captive,
begging not to be injected with some unknown substance.
Kenny, still processing this weird turn of events, tries to help. And with that, Obscure reveals its next mechanic: partner switching. It’s a cooperative element that allows you to control two characters at once—similar to what Resident Evil 5 would popularize years later. As you and your new partner cautiously explore the lab, the shadows seem to come alive, thickening and shifting until a monstrous creature, cloaked in darkness, attacks. It’s a brutal fight, and you soon realize this beast is far beyond your skill set. Before you can react, it overpowers both characters. The screen fades as you’re taken down, and the camera slowly pans up, revealing a mysterious figure sealing off the lab entrance.
The
eerie atmosphere builds as you explore the typical survival
horror-style puzzles and ominous corridors. Then, the real nightmare
begins. As the trio heads upstairs to investigate a classroom, the
walls shatter, and shadowy beasts pour through, attacking without
warning. With nothing but flashlights and baseball bats, you try to
fend off the monsters. But there’s too many of them. The situation
spirals out of control, and it looks like the end—until a teacher
kicks the door open, smashing a window and flooding the room with
light. The beasts shriek and dissolve, giving you a brief reprieve.
Your mysterious savior warns that the school is crawling with
creatures and urges you to get out while you still can.
You
make your way to the janitor’s closet, every creak of the
floorboards amplified by the unnatural tremors. Inside, the door
groans open, revealing the first major weapon upgrade: a shotgun. You
snag it, along with some ammo and a heavy-duty flashlight. But
there’s no time to celebrate—your gaze falls on the janitor’s
lifeless body, sprawled on the floor, throat slashed. Whatever’s
stalking these halls, it’s already one step ahead. Moving
through the adjacent rooms, you discover the school nurse, barricaded
and terrified in her office. She’s been hiding out, watching
security tapes that piece together a bit of the bigger
picture—although it’s more cryptic lore than concrete answers.
She keeps mentioning someone named Leonard. Whoever he is, he’s
connected to Kenny’s disappearance, but she’s too scared to say
more. All she can do is beg you to find Kenny and end this nightmare. After
a tense encounter with a breaker box puzzle (the kind that would make
Resident Evil blush),
So,
you head to the wheel crank room, twisting and turning the rusted
machinery until—finally—you unlock a dusty old film reel. The
plot thickens as the reel drips more lore into the story, but just as
you’re leaving, you bump into that elusive teacher again—the same
one who saved you from the shadows earlier. He’s got that same
haunted look, but this time, he refuses to let you help him. Instead,
he slips you a key and mutters a few cryptic directions, leading you
to your next destination: the basement entrance, hidden deep within
the amphitheater. Now,
the amphitheater is one of the game’s standout locations. Stepping
inside, you’re greeted by eerie portraits of the
principal—portraits that look like they’re straight out of the
1800s. Something’s not right; the guy’s got a Benjamin Button
thing going on. And while it’s hard not to draw comparisons to
Resident Evil 3’s clock tower—both in grandeur and the way it
serves as a pivotal halfway point—Obscure sets its own tone here,
leaning into its gothic atmosphere.Navigating the amphitheater isn’t overly complex, but it’s packed with tiny details that can trip you up if you’re not paying attention. As you rummage through creaky storage rooms and dusty passageways, you eventually find a small wooden board and a rickety elevator. The elevator only ascends, leading you to the projection room. Pop the reel into the projector, and... silence. No monologues, no grand exposition. Just grainy footage of a man, trembling and contorting until he mutates into a grotesque beast. And then—cut. The film ends. You’re left with more questions than answers, but it’s clear: whatever’s happening here is transforming people into monsters.
1. You need to head back down and jam the wooden board into the elevator door to keep it from closing.
2. Send the elevator back up, climb down the ladder next to the boss’s corpse, and return to the basement
3. Find the elevator’s safety switch, turn it off, and then make your way back to the elevator shaft.
It’s a mess of backtracking and overly simplistic yet complex steps, and it’s at this point you start questioning the game’s puzzle design. I mean, sure, it’s “creative,” but it feels more like an obstacle course designed to test your patience rather than your problem-solving skills. Still, once you clear this hurdle, you’re free to descend further into the darkness beneath the school, where things are only going to get weirder and deadlier. Prepare yourself, because Leafmore High’s mysteries won’t solve themselves. The deeper you go, the darker and more twisted the truth becomes. We've now reached the halfway point of ObsCure, and this is where things really kick into high gear. From here on out, there's no turning back.
You
can skip some of the exploration around the school grounds, but
eventually, you’ll discover a hidden passage in the middle of the
school that leads underground. Down there, you’ll find Kenny—yes,
Kenny has been freed. But before anyone can celebrate, a sleep
grenade is thrown, knocking everyone out. When you come to, you're
locked in a prison room with Kenny and the rest of the group.
Fortunately, your captors left a crank behind, which you use to free
everyone, bringing the team back from the brink. But the journey is
far from over, as padlocks now mysteriously block your path at every
turn.As we make our way back to the nurse’s station, we uncover a grim truth: everyone has been infected with a virus that’s transforming people into darkness-breathing monsters. The cure lies in the lab, but the doors are cut off. The only way through is via the garden, which, naturally, is also blocked—this time by a coded door. Thanks to a tip from the professor who's been helping us, we head back to the library. After exploring Principal Fieldman’s office, we find a key, a map, and a movie reel, and we learn about the statues needed for an upcoming puzzle.
Unfortunately,
the professor has also been infected. He steals the map just as we
piece things together. After gathering the statues and revisiting the
theater, we manage to unlock the garden. Retracing Kenny’s steps
from earlier, but this time well-armed and accompanied by our
friends, we finally make it to the lab. Much like a Resident Evil
game, the lab is a sprawling maze filled with monsters and puzzles.
After solving a statue alignment puzzle and battling a tough,
bullet-absorbing enemy, we arrive at a standoff: the infected
professor is holding the principal at gunpoint, demanding the cure.The showdown takes a grim turn when the final boss, a monstrous plant-like creature, stabs and kills both the professor and the principal. Despite this, we’re teens with attitude, and we’re not giving up. We aim our weapons and take down the plant’s vines, causing the ceiling to collapse on the creature. It seems like the end, the sun is shining, and we’re ready to leave, but the monster isn’t done yet. In our playthrough, we had to sacrifice some of our friends to survive, though in a different run, we managed to get the good ending. Once the plant is defeated for good, our heroes inject themselves with the cure and live happily ever after.
Mechanics:
ObsCure features a variety of engaging mechanics that elevate it within the survival horror genre. Unlike some of the bigger titles like Resident Evil or Silent Hill, ObsCure allows you to walk and shoot, strafing around while adjusting your aim with the press of a button. The game’s 2000s vibe shines through in fun ways, like using Monster Energy drinks and your usual med kits as health items, adding a unique twist to the classic survival horror formula. Being able to switch between characters is a great unique twist in coop horror games, being able to save ammo by hitting the windows during the day also helps a lot too.
The only major criticism I have for the game is the special mode adding more damage to monsters on any difficulty feels like a major annoyance rather than being just on hard mode, and the characters just no selling things that happen in front of them. it can be pretty annoying over all to find yourself immersed when the monsters that are supposed to scare you aren't scaring the protagonists.
We did a Let's play which releases on October 24th-31st which you can watch here:







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